PCG Quick Menu
Description
PCG Quick Menu adds a dropdown to the Level Editor toolbar for quick access to all PCG components in the current level.
Features
- Toolbar Integration - Dropdown button next to Play button
- Component List - All PCG components sorted by actor name
- One-Click Actions - Click to generate/refresh component
- Submenu Actions per component:
- Open Graph - Open PCG Graph editor
- Focus Actor - Select and focus in Outliner
- Cleanup - Clean up generated data
- Cleanup with Remove Components - Full cleanup
- Clear Link - Clear per-pin generated output
- Flush PCG Cache - Clear PCG system cache
- Smart Detection - Distinguishes runtime vs editor-time generation
Installation
- Copy
PCGQuickMenufolder to your project'sPlugins/directory - Regenerate project files
- Restart the editor
The plugin is enabled by default.
Settings
Access via Edit → Project Settings → Plugins → PCG Quick Menu
| Setting | Description | Default |
|---|---|---|
| Cleanup | Cleanup generated data before regenerating | true |
| Remove Components | Remove components during cleanup | true |
| Flush PCG Cache | Flush cache before regenerating | false |
| Focus Actor In Level | Move camera to actor when selecting | false |
Usage
- Open a level with PCG components
- Click the PCG dropdown in the toolbar (next to Play button)
- Click any component entry to generate/refresh it
- Hover over an entry and click the arrow for additional actions
Requirements
- Unreal Engine 5.5+
- PCG Plugin (built-in, must be enabled)
Technical Details
- Module Type: Editor-only
- Loading Phase: PostEngineInit