📄️ Components
Traverse Component
📄️ Modes
Crucial element of Traverse System that describe state of character movement (in parallel to stock movement mode) - only one active at time. Traverse mode class offer access to blueprint implementable/native events CanSetMode, SetMode, UnsetMode, GetBonePlacement, GetTargetBonePlacement, blueprint callable/pure functions CheckCollision, IsActive, GetTraceResult, UpdateBonePlacement and much more.
📄️ Miscellaneous
Additional documentation coming soon.